Hellpoint: there is life after Dark Souls

Posted: April 25, 2017 by ryanlecocq in Features

hellpoint_teaser

For many of us, the conclusion of the Dark Souls series left us, for lack of a less punny term, feeling a bit hollow.  Personally I would search constantly for new games that would scratch that itch for a complex, difficult, dark and cryptic game.  Every time I would end up disappointed, finding nothing but games that took all the most basic aspects of From’s seminal series, but none of the genius.

Then, last Sunday afternoon, I discovered the answer to my muttered prayers to dark deities: Hellpoint.

The thing that sets Hellpoint apart from the many pretenders to the abandoned throne, is its dark and mysterious tone and lore.  I don’t want to imply it’s just a ripoff of the approach taken by From either.  CradleGames had developed their own dark mythology, with complementary gameplay systems to match.  Hellpoint has a new and unique approach to spooky NPCs, creepy locations and obscure lore.  What’s more, it doesn’t steal Dark Souls’ gimmicks, just its basic gameplay style.  The Quantic System used to determine timed game events and enemy behavior is similar to, but completely more interesting than Demon’s Souls’ soul attribute system.  It has the potential to suddenly unbalance gameplay, but not in a poorly designed way like Breath of the Wild’s blood moons that broke the game at launch.

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The most important thing that Hellpoint nails absolutely perfectly, is the give and take of Souls combat.  I think most of us can agree that other Souls pretenders, like Lords of the Fallen, fail at that absolutely essential thing.  Hellpoint pulls it off effortlessly, even in the current pre-alpha state.  Combat has that same frenzied, give and take feel that is not unlike real fencing.  Although the gameplay is not an exact copy (and features a dedicated jump button!), I felt immediately at home.

While the currently available demo is in a very early state, I honestly had more fun playing it than all of the From Software betas I have participated in.  One of the biggest reasons for that, I saved for halfway through the article to share.  This game has drop in couch co-op.  Yes, that thing that only Salt and Sanctuary has managed to bring to hungry fans.  You may have to steel yourself for the horrors of the singularity, but you don’t have to do it alone.  CradleGames even has all sorts of mischief in mind for PvE and PvP features that are inspired by, yet unique from what we are used to from Souls games.

The final main thing that Hellpoint does that others don’t, is creep you out with quality dark art design.  Everything in the game looks like something that crawled out of a Clive Barker movie or the equally evil black hole in Event Horizon.  It’s definitely reminiscent of what a mix between Dark Souls and Dead Space would look like, but still with a horror all its own.

Hellpoint is currently a little over halfway through their Kickstarter and a little more than halfway funded.  They already have a demo up, that has swallowed almost 20 hours of my life.  If you have a giant, black, Dark Souls sized hole in your heart, you owe it to yourself to check it out.

Hellpoint Kickstarter:

https://www.kickstarter.com/projects/hellpoint/hellpoint-a-dark-sci-fi-rpg/description

Hellpoint Steam Page:

http://store.steampowered.com/app/628670/

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