The Technical Review: because you want to know how well it runs.

Posted: November 26, 2013 by ryanlecocq in Off-topic

Since I am an independent blogger, I (with a few exceptions) have to wait until the games come out to buy them.  So finishing a game and getting a review up before hundreds of better composed and edited ones exist is tough.  A niche I can fill though is to review how well the technology and game engine of popular games functions.  Professional journalists seem to be pretty light on the knowledge of how games actually work and often use terms like “choppy” and “jaggies” which are not very scientific.  Even major hardware magazines will do things like benchmark games with really strange settings that don’t make a lot of sense if you want accurate benchmarks.  For example they will turn down anisotropic filtering, which is basically a non-issue for modern cards, while leaving things like dynamic shadows on high.  So I intend to start a series of Technical Reviews to let you know if a new game is going to run well or if it’s an un-optimized pile of last minute homework rushed to market.  I’ll keep these short at first as I know I can be long winded and the subject matter is boring to many.  I’m hoping to have 3 up in the next few days.


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