Ryan’s Two Worlds 2 Review

Posted: January 31, 2011 by ryanlecocq in Reviews

Aboard the good ship Venus, you really shoulda seen us…

I’m really glad I never bought the first Two Worlds, because apparently it might have stopped me from buying this game.  Whatever you may have heard about the first game, forget it.  This is the game I’ve been wanting for years; a game that’s in between Fable and Oblivion that has some kind of co-op.  I would’ve thought the market would be flooded with them, but that just isn’t the case.  There simply isn’t another action/adventure/RPG of this style that has competent multiplayer.  Before anyone even asks, this game’s co-op is an order of magnitude better than Fable 3.  The single-player is decent, but the only thing that really stands out is the sailing (more on that later).  Graphics are good enough, sound is average to good, controls are passable.  Finally a game that does everything I want at least acceptably.

The single player game is your standard free-roaming RPG fare.  Travel around following multiple quest lines at once and explore vast terrain.  Said terrain comes in 3 main varieties.  There is the Africa-like continent (where you start), an Asian themed island about 1/3 the size of the first and finally a temperate climate continent that has a swamp, forests and tundra.  The selection is nice compared to the usual New Zealand looking lands of every other game since the LOTR movies came out.  There are also a selection of dungeons and caves and even a cursed/haunted area.  The voice acting is decent and the dialogue is frequently funny, featuring pop-culture and gaming jokes that actually hit (a first for games and television not created by Joss Whedon).  You’ve seen all of it before except for one thing.  Half way through the game you get a sailboat.  You are then able to freely sail about the world.  Although the final areas are protected by giant rock spires made by the evil emperor, you are still granted access to many square miles of new islands and ports that can only be reached by sailing.  I spent hours and hours charting unexplored territory and often landed to exterminate the hostile native populations of entire islands, big and small.  In fact I had so much fun playing conquistador that I didn’t go back to actually playing the game until I had sailed to every accessible inch of the map.

The co-op is simply amazing.  I could go on for paragraphs about how this game actually includes a bunch of modes that work and you can play them with your friends, but that’s obvious.  The turkey talk is this: 8 players, co-op adventure or several vs. modes, slots for several characters you can switch between easily, mostly glitch-free.  Beyond that the good news is that it plays a lot like Phantasy Star Online or Baldur’s Gate: Dark Alliance.  There are 7 lengthy co-op chapters that scale in difficulty to level your character to a maximum level (which I haven’t reached yet).  Overall it just works.  Finally, finally, finally a good co-op hack ‘n’ slasher that actually works.

In closing I should mention in passing that there are a few bugs at present, but as I’ve stated before, I rate games from the gut.  Even though this game is not technically superior to other games, it functions in an area that no recent game has.  The true test is that the game is selling strong and lots of people are playing it online, so don’t take my opinion for it, ask anyone who has it.  This game is a winner.

9.5/10

 

EDIT: Best Value

I wanted to post my review as early as possible, since most of the U.S. sites haven’t yet.  After playing the multiplayer more and checking out all of the modes, I have to say this is like the RPG version if Brice’s ‘jar’ metaphor in his Black Ops review.  There is just so much to enjoy.  Once you save up 10k auras (money) on a multiplayer character, you can invest in your own village.  This simulation mode lets you put up a variety of buildings to make your ideal village for use as a home base.  You can optimize your village to have the best gear to buy in it’s shops, or make it a meat & grain plantation to maximize profit.  I went for a balance in between so that my village would slowly make me money (which accumulates every 6 minutes in game or 6 hours when not playing) and have slightly better shops than are available in the missions.  You will also have to defend your village from monsters on occasion to keep your peasants happy.  This mode takes place in it’s own fairly large map and you can invite other players to your village to trade or help you vanquish pesky invading raiders.

In addition to the co-op campaign which is about 7-8 hours long and can be replayed in harder difficulty and the competitive modes, the more laid-back Village mode completes the package.  A fully upgraded village also produces items that cannot be found anywhere else, making this mode more than just a time-sink.


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